Again, put this in location 1, and drag the file onto vtex.exe. So after you have generated your normal map, save the normal map with the same name as the texture file but add _normal at the end so your file would be: nature_dirt_001_normal.tga. ![]() Our texture artist normally just turns the whole texture into a normal map and it does an incredible job and helps make our textures look more amazing. This will basically turn what you paint into Photoshop into a normal map (which you can also use with your 3d work if you’re into that). I’m sure that many if not most of you have gotten the Photoshop filter that NVidia released, and if not, go here to get it. Well this is the only thing that I know how to do that I didn’t include in this tutorial, so here it is. This blend will still work without the '%tooltexture' part, but in your texture browser in hammer, instead of a cool thumbnail that shows both textures in the blend it will default to '$basetexture'.
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